This level has all the right stuff. Secrets with power squares, alternate paths without being too open ended, reasonable enemy placement without being over loaded, unexpected boss encounters and use of the temporary flight power which is just fun.
there is only one miner problem, ---- all this is in far too small a space!
Only taking a couple of paths or jumping up power squares will lead to one ups galore and power ups aplenty, in fact it's actually pretty hard to get a game over on this level.
if the secrets, bosses etc could just be padded out with a litle more space, this would be great. I do hope Wingman can come up with a larger, more difficult and complex level in future.
Oh, and it's great to see another alien level using the Morgul returns graffics.