Well, as I've now finished T all I can comment.
First, the actual T all levels were awsome! Bringing back many of the best environments and graphics from the amigar with situations to match (lovely to see the propper factory graphics).
I also love the way that while the levels themselvesare new, many situations and mechanics have been made in T2002 to resemble the original Turrican ones. The T2 lift level is a case in point.
Even though the lifts don't blow up anymore, you've done fantastic things with the standard ones.
i also love the day and night effects in the out door stages, and this deffinately has to be one of the most fun versions of Morgul's tower we've seen yet.
the flight levels were also awsome.
it would've been nice to get the music cut with propper intros, ---- particularly in the T1 first stage and in Concerto for lasers and enemies, but this is only a miner point.
The game play in The t all levels is also some of the fairest I've seen. This was really my only worry sinse some of the situations in some of Ruv's other levels have been rather unreasonable, ---- that factory lava stage in the T2005 pack for instance.
However, this is certainly not true of T all, even the spike traps were some of the most fair I've seen yet, and I really enjoyed working my way through the jumps in the lift stage.
On the boss score too, great job in making some of those old T2002 bosses rather more interesting, from the flashing evil background for the Screwnut hall walker, to the very nice way you did the dragon, and the alien boss.
So, congrats all round for this, the T all stages have been fantastic and really reminded me why the turrican games are my favourite of all time.
So, after a bit of trying I disposed of the machine Ii, and got to the second part starting with th power core.
Graphically, these did feel a bit jarring, but at the sam time, it made a really nice epic end to things, rather more like an extended ending sequence than more levels. That's why even though those final flight levels were a bit strange, running from far too easy flying along and blasting to some slightly insane flying through tiny passages, I enjoyed them as a very nice extended reward for doing in the machine.
Flying through space with the planet in the background had a wonderfully epic feeling, ---- it was almost as if you could get to actually fly out with Turrican in that Red ship at the end of T1.
The one low point for me of the pack was the lava level betwene the power core and flight stages.
Though Cjo's music here was great as always, the level design just felt way off, and I couldn't really see the reason why a lava cave should come streight after you've blown up the power core.
Some of the lava pits with cog wheels and moving ledges, ---- not to mention those bouncing balls were just evil, and in fact the only way I managed to finish the stage was building up lives in previous levels, and then finding a route which minimized the amount of lava I encountered (I didn't even get chance to do the water bits at all).
So, a great job generally, a fantastic go through some old school Turrican environments with a great and epic ending, ---- just ignore the lava cave in the middle.