Morgul Returns 2014?

Lukasz
09.07.14
Hi!

I have finished working on Morgul Returns last version (that will be the third) with fixed bugs, redesigned levels and graphics. There is one more flight level, and most levels has ben completly rebuild.

This I am planning to be my last project to T2002.

I wonder if Turrican fan comunity is still interested with T2002?
Recently there is a lot less level packs, and more personal projects that are mostly in progress.

Maybe the T2002 magic has disappeared?
Liam Fay
09.07.14
It's sad that this is your final project for T2002. And I think I know why T2002 has become unpopular as of late. As you know, it's extremely difficult to run it on Windows 8, which alot of people have. Once it's been updated, I'm sure people will be interested in it again

From what I hear, you're a very talented designer, so I recommend you try to make your own new and original game, like I'm doing.
Lukasz
10.07.14
So the problem is that everyone use laptops with Windows 8, instead of good old PC with Windows XP?
Liam Fay
11.07.14
I think so. And if that's not it, then Morgul Returns will be like Turrican 2 for the C64. One final hurrah for the aging T2002.
Robert
11.07.14
There were always a lot of new personal Turrican projects - either small ones done in Gamemaker or Multimedia Fusion which lack the good gameplay of T2002 or big ones which are never released. And that's cool, nothing wrong with that... but T2002 levels are generally more fun, so I always look forward to those, much more than to new standalone Turrican projects. And the Win8 problem will be solved at some point.
Karsten
11.07.14
I am working on a new T2002 graphics engine based on DirectX 9. It supports window mode and different solutions and should solve the biggest problems with Windows 8. But (as always) there are a few things left and some new problems too. So have a little patience...
Karsten
11.07.14
I meant "different sreen resolutions". Sorry for the mistake.
Lukasz
11.07.14
That is goood to read!

Mayby you will release it before MR2014 release, and it will be the first levelpack to test it

I always was beter graphician then programmer, and I loved Turrican, since the first time i played it. Even T2 wasnt so good in my eyes then the first part. That is why I can make graphic, and level design, but i cant make my own game.

MR is my way to feel that plesure of making the new game, but it is just the levelpack. As soon as Musics will be ready i will be able to release MR2014 to Levelbase.
Liam Fay
11.07.14
I agree with robert. Magniforce actually dropped into development hellfor a while, and I kind of had to barely wing a bunch of things, such as some of the AI (The fourth boss in particular was horrendous.) I hope to improve on it with Super Magniforce, but I agree, Game maker was a bit too limited for a Turrican Clone.
dark
12.07.14
Well I agree with Robbert, the T2002 levels have been awsome and I look forward very much to seeing new ones.
Alternative projects are nice, but I can't think of any that have seriously grabbed my attention the way T2002 has, indeed the only ones I keep around perminantly and replay are Hurrican and T4 funeral (which is pretty much T2002 anyway).

Hopefully this might change in the future, I do like the looks of Turrican4ever, but as it stands I'd still say T2002 is the best Turrican for modern systems. I personally believe when this business in stupid windows 8 is fixed and more people play T2002 again we'll see more levels being made for the system as before, sinse after all Lucasz isn't the only person who would love to design new Turrican levels but doesn't fancy programming his own game. This is why I hope that error gets taken care of, though as for me I'm sticking with a pc with xp sinse frankly there is no earthly reason why I would want to upgrade, indeed the fact that T2002 doesn't! run properly on windows 8 probably explains why I haven't .

Still, because unfortunately microsoft have managed to sell their newer, cruddier windows to lots of people I do very much hope the issue can be streightened out. It would be extremely sad if T all, Bigworld, MEtroidican and all those other fantastic levels that have been built over the years fall into the dustbin of history because microsoft are too stupid to maintain propper backwards compatibility.
Liam Fay
12.07.14
i know, it's stupid! The only windows 7 comp I have is my dad's work computer, and I am NOT allowed to download anything on it.
dark
13.07.14
Well Liam as I said this is part of the reason I am sticking with xp, sinse all windows 7 or 8 would do would be bugger compatibility with lots of programs and give me a crappier interface (particularly so when using a screen reading program).

If this computer exploded tomorrow it would be a toss up whether I bought another xp machine (I know a very nice place that does reconditioned ones, I bought a laptop from them last year), or a mac with xp on a virtual machine.

Unfortunately as I said though, given Microsoft's idiocy I do really hope this error gets fixed. I think you would really like T2002 if you could run it Liam, both for the incredibly impressive levels that people have made with it, and for the possibilities of making your own Turrican levels with a very stable and usable engine.

indeed my only gripe as I've said before with the T2002 engine is lack of decent bosses, but that still doesn't stop it being probably the game I've played most on my pc, indeed frequently I'll just bang on a level like Underground ruins, Bigworld, some of tony bates or the asteroid belt level from Turricane 3.5 just to cheer me up when I'm feeling down.
Lukasz
17.07.14
Hi!

Karsten! Let me know when you will release that new engine of yours! I will wait with Morgul Returns 2014 release until it will be ready!

If you want I will send you MR earlier, to make some tests on the bigger levelpacks
Karsten
17.07.14
I do not know when the update will be finished. There is still a lot of work and unsolved problems. But WHEN it will be finished it will be compatible to all existing level packs. So I suggest do not wait releasing your level packs...
dark
18.07.14
Call me selfish Lukasz but I! want to play the new Mr, and would be quite disappointed if I had to wait . Getting one of your levels is like getting an entire new Turrican game.

@Karston, I'm really glad to here that the new T2002 engine will support all the older levels as well, sinse as I said they're a fantastic body of work and should really be preserved for posterity and available to everyone. Plus of course, I do hope as I said that having a working T2002 on modern systems will mean more levels in the future.
Lukasz
18.07.14
I would like to releas it fev months ago, but Christian said that he wants to add some new musics. Sadly i have no contact with him, so that is the only slowdown.
Liam Fay
20.07.14
@Dark I know, right!? The only T2002-related thing I can play is the gba version, which is kind of crappy due to the zoomed in screen. Not really kusoge, but the screen size alone makes the game REALLY hard (and I mean Super Turrican hard.) If you compare it to the PC version, the screen gives perfect room to see the enemies around you, which balances out how much more enemies there are in T2002 than Turrican II.
dark
20.07.14
Well having tried both, the pc version also has much better music, and sfx, sinse it's not going through the gba hardware.

I did notice a few extra enemies, but on the other hand there are so many ahrder levels for T2002 now than the original the original feels like the first world of T2, very well designed, a little easy in comparison, at least until you get quite far in the game.


While the original Pecaro levels are pretty good and worth playing (see my comments about them there is a topic), it's the many extra levels that make T2002 so awsome, sinse many involve new environments and often the creation of very new and different situations.

This is another reason I'd like to see more people able to play the game, indeed Liam I suspect if you could work it you'd find the level editer a much better tool for making Turrican levels than the game maker you've been using uptonow.
Microsoft should really be shot, ---- preferably with a very powerful laser! .

@Lukasz well while waiting is less good, if it means more of Christian's music it'll be worth it. Christian is one of the best people to follow Chris Huelsbek and someone who can really create authentic Turrican themes. There have been other people who've done a good job of course, but Christians stuff I find the most consistantly awsome, from his remixes of original Turrican or Metroid themes to his new stuff.

I'd actually say his Tower of morgul theme (5-1 from t1), came out better than huelsbek's remix.for the recent Turrican remix soundtrack.

This is another reason I'd be so sorry to see T2002 drop off the map.
Liam Fay
20.07.14
Yeah. I've been working on Super Magniforce with GMS thus far, and I think that it may just be a better idea to wait for Pekaro to patch T2002 so I can be able to make a proper, improved sequel. But then again, Hydorah was made with Game Maker, so if I could find out some bullshit trick, I think I could pull through. On the other hand, I can't for the life of me find out how to program joysticks into GMS, so...?

Although I could use GMS to make a different Turrican application. I showed Turrican to my cousins (they range from 5 months to 8 years) and they REALLY loved it. What do you guys think?
dark
21.07.14
Well Magnaforce has it's good design points as a level, ledge design etc, but I was disappointed with the enemies and power ups system, and the lack of some Basic turrican elements llike the wheel, this is one reason why I think you'd like T2002 Liam.
Regarding Turrican and children, well I was 8 when i first played Turrican 2 on the Amiga.

Perhaps it was that the previous year I'd lost most of my vision through a massive hemmerage, perhaps it was just the music, but something really hit me about the game. The exploration, the colours, the design, the need to work through complex worlds and levels, indeed I suspect my ability to orientate myself in complex environments and memorize sets of land marks is directly due to learning my way around Turrican levels, and I know for a fact it was Huelsbek's music that sparked my interest in music generally, and considdering currently I'm looking at going to Opera school to sing professionally that is saying quite a lot.

I of course got a copy of Turrican 1 as soon as I could, though I only briefly played Turrican 3 at the time.
This is another reason I have so enjoyed T2002 over the past 5 or 6 years sinse I first got it working with Tstarter in 2008, which did take a bit of wanglement.

It is funny that playing some of the Turrican levels created with T2002 I will occasionally see something that looks familiar and wonder where I've seen it before, then realize it was something I dreamed when i was quite young that I am now seeing in reality, ---- such as Turrican in Brinstar from Metroid, or Turrican in a snow environment.

Of course, this isn't to suggest anything weerd or mystical, sinse Turrican had such an impact on me from such a young age, it is logical that my brain would interpret the images in different ways and combine them with stuff I imagined, but it is still a nice surprise when I see them in reality none the less.
Liam Fay
21.07.14
Oh, Magniforce has the wheel! And the reason I had to go with that powerup system is that for some reason, there was a bug in the coding where if I had used a traditional health system, the game would randomly crash (And risk damaging your computer, I believe, I don't know yet O_O) so I had to improvise and use the Mario health system.

And although my cousins liked Turrican, they complained that it was WAY too hard (Super Turrican in particular.) So that's why I wanna create a sort of spinoff for them. Something pretty easy.

I wanted to use the mouse for the surround shot, and I DID figure out how to do that, but I felt that it would make the game far too easy, because you could also move around while using it, and you could also make the laser reach as far as you want. I could add it in with a future update, if you guys want.

And regarding the T2002 level editor, I actually tried it (but Win 8 fucked it up, of course ) and it was absolute heaven. I really look forward to using it! The T2002 community won't disappear with me around. I can assure you of that.
dark
22.07.14
I'm just sorry that microsoft had to be so dam stupid in post xp windows, "oh no what you need is a really crappy interface, and not all your old programs!"

That is why I am a little worried if T2002 doesn't get updated, sinse even though I don't plan on moving from xp until something better comes along, that won't be of much help to new players, and if your cousins prove anything, it's that there will always be new players of Turrican.
Liam Fay
22.07.14
Well, it's not that the interface is BAD, it's just that some (ALOT) Of old programs that don't work. And it COULD have been even worse. There was talk at microsoft for a while that any program that was not licensed by Microsoft (As in, if Microsoft looked at it and said "Hey, this isn't 'good' enough for Windows then it would be illegal to run over half of all existing computer related THINGS on windows 8. Thank god that idea didn't leave the drawing board.
poutsoklis
08.08.14
Guys, pardon me for re-animating this thread, but I was on vacation for quite some time (actually a lot)!

To start with, the problem with t2002 and m$ win8 is evident (nothing new here). But the general picture is as follows:
Win8 is a lame horse to bet on. This is dead wrong. Ask yourselves: how many people are upgrading to m$' new OS? For example, I use a Mac laptop, an Android tablet, an iphone and a Linux desktop. The only reason to boot a forgotten winxp partition I have on the Linux PC is to play t2002 (as I have previously stated I detest modern "managerial" games written by slaves at megacorps - and to be honest, I also detest hardware assembled for megacorps by slaves in China, but my job dictates I use it everyday. After all, we are all small gears serving the system of global oligarchy).

So, it's not about bashing m$, it's about modern consensus regarding content delivery. If t2002 finally runs on win8, what will happen with win8's successor?

The gist here is about looking for a new "vessel" of delivering awesome work done by passionate guys like Lukasz, Christian et al. This shouldn't be tightly-coupled with an operating system. Imagine being able to play Morgul Returns on a Mac laptop or on an Android tablet without having to re-write the underlying engine.

Since I am not an active developer for the community, I am aware of the fact that my opinion shouldn't weigh as much. I'm just talking as a passionate "consumer"! So, I think an alreay-made cross-platform open-source engine should be chosen as the "legitimate son" of t2002 (I am saying open-source, because we don't want to be in the same situation when the hardware / OS landscape changes again).

And because there aren't a lot of people with lots of leisure time (nowadays, we all work for corporations), the only thing in terms of development that needs to be done, is having a compatibility layer with t2002's assets for consuming already made content.

All of the above constitute my personal opinion only and my will to contribute to the feedback on this situation. On the other hand, I'd like to express my anticipation for Morgul Returns 2014 on t2002!
Lukasz
09.08.14
Levelpack is ready, and will be released as soon as C-Joe will finish his new versions of musics!
Liam Fay
09.08.14
Great! I just wish I could join the fun. Game Maker has finally gave up on me, (at least until I get my hands on $60 and the GM bugs are finally sorted out) so I have nothing to do except just make music. I hope T2002 works for me eventually...
besevenghi
01.01.15
Morgul Returns 2015, at this point. I am waiting it with great impatience!!
Lukasz
01.01.15
Yeah! I guess I was too optimistic. Now I wait for two things:

- Final Release of T2002X
-C-Joes musics final versions
Liam Fay
03.01.15
I also need a level editor for T2002X. Since when I try to launch a project for testing purposes, it uses the old T2002. Is there a new version for the Level editor out?
And speaking of which, it's very different that GMS. I think I'll need some help with this.
Lukasz
03.01.15
I use level editor that is available on pekaro page and it works fine also for T2002X
Liam Fay
04.01.15
Hm. I'll have to re-download it and try it out again.
Lukasz
04.01.15
Remember to remove all previous files, and download full version
Időtér8Véges_űr
18.12.15
Hi Lukasz!

I am very looking forward to it!
I am greatly fond of your levelpacks.
And of course, merry Christmas to you!
Időtér8Véges_űr
18.12.15
... and to all Turrican fans, I wish you all a merry Christmas!
besevenghi
06.02.16
Hello Lukasz! Now that the final version of T2002X is out, I hope to play with your brand new levelpacks very soon!!

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