To expand a bit, this set has a similar problem to many of Daniel's other levels.
The environments are great taking Turrican to many different places (often with somewhat disco colours but who's counting), the music is just plane awsome, ---- especially the contributions by Alexander Bulér (destiny of freedom and the challenge are some of my favourite T2002 tracks).
The levels are generally large, and have lots of options for exploration, with power squares and one ups to find, thus making the good old Turrican exploring really! worth while.
however, Daniel just seems to stick enemies all over the place almost at random, to the point that the screen is absolutely so full of enemies that you have no choice but to take hits and run.
The large climable bank in the first stage is a good example. In fact the only real difference in difficulty i could determine betwene the first and last few levels in this pack was their size.
It is really quite frustrating to fall down a single space and find an enemy below you you have no room to kill, or find a shaft so full of shooting enemies that you have no chance to strategically pick them off.
I'm all for having challenge in Turrican's shooting gameplay, but Challenge really does not translate into filling up the screen so much that you either need to activate the shield cheat or have bags full of extra lives in order to survive.
this is true for many of Daniel's packs, but it is in this pack I think that it really detracts from the overall fun, sinse this is the set where Daniel has done the most with diverse environments, interesting music, and none linniar levels.
I actually wish somone could eddit this set and remove half of it's enemy population, just to let it's good features show through.