<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Turrican Forum</title><link>http://turricanforever.de/forumindex</link><description>The United Turrican Forum</description><language>en</language><item><title>Comments for Tony Bates Ultra Pack (T2002 level) (5 answers)</title><description>Bronko wrote: (Sat Jul 31 15:28:28 CEST 2010)
You have to put the files into a new zip (or directory) with a different name, and keep the old one. T-Starter will recognize the new thing, and show it in the menu. :)
This is, how you can manually add levels, that somehow are not in the levelbase... Like when a friend sends you a test version, or you create you own ones...

Yeah, go on, and create your own level! :D

dark wrote: (Sat Jul 31 05:34:24 CEST 2010)
I have actually changed some of the ini files in the past to alter the music, --- for instance I altered lucas' tower of Morgul level to have the original music rather than the constantly repeating Morgul boss track. 

the problem is however, even if I add the new ini then re-zip the level's folder and stick it in the bonus directory, this seems to cause Tstarter to lose touch with the level and attempt to download it again which is a pain. 

if there's a way around this though i would very much appreciate knowing.

Bronko wrote: (Fri Jul 30 21:54:57 CEST 2010)
Play, as you like it. :D 
I recommend to make your own level.ini's though, to be able to start each level separately with music. ;)

dark wrote: (Fri Jul 30 13:36:13 CEST 2010)
Ah fair enough. 

I admit the door business hadn't actually occurred to me, probably because I'm now used to games like Mega man or Gunstar where the levels are intended as very separate areas rather than continuations of the same journey. 

I must also confess that sinse I like to play the stages with the original music and other additions, i do tend to use the skip level cheat to go to whatever stage in the pack, rather than playing through all in one go, which is probably slightly bad. 

Bronko wrote: (Wed Jul 28 23:36:38 CEST 2010)
I packed the levels together in a way, they are logical...
The environment changes were supposed to make sense at least somehow. 
And if you leave a level at the right screen, you should start on the left side in the next lvl. ;)
Furthermore, of course, it should begin with Turri Level One, and with that specifications, there weren't many possibilities left...

</description><link>http://turricanforever.de/forum?id=562</link></item><item><title>Comments for Z-Out Level Expanded (T2002 level) (0 answers)</title><description>dark wrote: (Wed Jul 28 11:56:24 CEST 2010)
I'm not sure how much this is expanded from the regular version sinse the crazy wall bug means I've never got far in the normal level, however the expanded level certainly makes for an interesting stage, being composed of Tyles wripped from the scrolling shooter Z out. 

This level shows some of Tony's better design points, lots of switch backs, lifts and interesting routes, and an overall large stage make for an interesting time. 

difficulty is slightly higher than some of Tony's other stages, partly because of some fairly precise jumps over bottomless pits early on, but mostly because of the distinct lack of power ups, ---- this is deffinately a stage that makes you glad of any weapon you get. 

Some of the jumps can be rather beastly, but once you've mastered those the stage is generally fun. 

In Bronko's ultrapack, the power up issue is slightly less of a problem sinse the stage is a few stages in to the level set meaning you can stack up earlier (unless you use the skip level cheat of course), but it does come with the original music from Z out's first level, ---- which fits very well in a turrican game sinse it's the same melody as the T1 loading theme. 

It's a shame tony hasn't done more wrips from Z out, sinse having Turrican in a different environment is certainly fun, and there are deffinately other Z out stages which would deffinately be nice places for Turrican to visit.

</description><link>http://turricanforever.de/forum?id=561</link></item><item><title>Comments for Z-Out Level (T2002 level) (0 answers)</title><description>dark wrote: (Tue Jul 20 17:18:20 CEST 2010)
There seems to be a really weerd bug in this level where floors suddenly stop being solid for no reason and you plummit to your doom, or breakable bricks can't be broken leaving you stuck at the start of the level. 

Luckily this is fixed in the expanded version.

</description><link>http://turricanforever.de/forum?id=560</link></item><item><title>Comments for Technodungeon Expanded (T2002 level) (0 answers)</title><description>dark wrote: (Tue Jul 20 01:28:19 CEST 2010)
This is, ---- as you'd expect very similar to Tony's Technodungeon level, in fact the level is exactly the same up until the poin when you should plummit into the exit, but instead fall thru into a completely new area containing tiles wripped from the jet packs world of Turrican 1, ---- though sinse this level was made before T2002 F, there is no actual jet pack. 

In principle thiswas a nice idea, expand from world 2, the watery dungeon into the techno themed world 3, with changed enemies and graphics. However, the execution is a litle strange. 

You end up taking a lift and abruptly changing from one environment to another. Pluss, even the quality of the environment and tactics you need change, going from small tunnels and shafts to large, open areas with many ledges and routes through, with a deffinately higher difficulty (tony was not stingy with the rolling balls and dropping acid). 

While it's deffinately a fun stage especially for exploration fans, I personally think Tony would've been better just creating a fresh new jetpack themed stage on it's own, rather than just tacking it on to the end of the existing dungeon level. 

there is also a miner issue with a boss arena for the gripper in the jet pack stage, sinse you can end up fighting him in various positions in a large room, some of which are far easier than others depending upon where you run into him. I also noticed a distinct lack of side tracks and hidden extras towards the end of the jet pack section, which might not have happened had it been an independent level. 

All in all worth a play, though I don't think this is my favourite of Tony's creations. 

Oh, and though there is a lack of music, the expanded version of the stage does come in Bronko's ultrapack with music which is at least appropriate for the first dungeon part, even if it seems a trifle out of place in the jet pack area.

</description><link>http://turricanforever.de/forum?id=559</link></item><item><title>Comments for Mr Walker's Factory (T2002 level) (0 answers)</title><description>dark wrote: (Fri Jul 16 20:40:24 CEST 2010)
This is imho, not only one of Tony bates' best levels, but one of the best factory stages for T2002. a twisting path through a giant factory with all the usual fun in the form of flames, crushers and conveyers, with lots of chances to explore and gain extras, though not too many as to make this stage a pushover, ---- unless of course you take the secret short cut.

Once again, We have the carefully thought out enemy placement from Tony bates, including some factory specifics such as the large rolling wheels, there is also one of the most interesting boss fights against the Walker boss taking place on a conveyer belt, ---- admittedly the fact you can use your own wheel on both this, and the other conveyers changes things slightly but it's stil a fun boss. 

Difficulty overall is around the medium level.

All this would be enough to make a good stage, however Tony once again wripped tiles from Amigar Turrican 2, so it has the vibrant colours and red background of the amigar version, rather than the more subdued purple pc version used in T2002. 

Just as preference, I personally am much more a fan of the Amigar colour sscheme here, which is just one more reason why I like this level, ---- however even if your more a fan of the purple backdrops, give it a try anyway.

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