<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Turrican Forum</title><link>http://turricanforever.de/forumindex</link><description>The United Turrican Forum</description><language>en</language><item><title>Hyper Turrican Mega 1337 5 Development Diary (7 answers)</title><description>Robert wrote: (Tue May 15 22:25:29 CEST 2012)
No shooting, it's a peaceful game.
hardware-gfx-support is implemented in all major browsers. The engine can also optionally use WebGL, it's just about JavaScript execution speed now.
Wrote everything from scratch (so my students can learn game programming from scratch, that was the idea).

haXe is not that portable per se - it does not take care about the different APIs and so on at all. But my game engine (Kha) does, I uploaded a Windows build for you: http://player.robdangero.us/win.zip It runs on just about anything natively with just a rebuild (browser, win, mac, ios, android, xbox,...). AFAIK it's the most portable game engine in existence.

t.r.schmidt wrote: (Tue May 15 19:14:30 CEST 2012)
Impressive! Smooth in Chrome, a little slow in Opera. There´s no way to shoot imlemented yet, or is there?

I guess to be as enjoyable and full of effects as a native game one would need a browser with hardware-gfx-support. But since all major browser-developers seem to develop in that direction we´re not far from that.

Did you write everything from scratch? 

And: How portable is Haxe really, could you just compile it as windows-executable (just out of interest)?





Torsten wrote: (Wed May 09 03:30:21 CEST 2012)
This is great. I am not interested in Farmville or other
sh*tty games on the web, but something like this could
get even me to Facebook or other sites :ausgezeichnet:

Aky wrote: (Tue May 01 14:59:12 CEST 2012)
Politically incorrect and real mainstream. Walk right as ever, dont even think about going left from start - you will disappear and burn in hell! :weg:

I like the idea of playing turrican with every system with every browser everywhere in the world.

Martin wrote: (Tue May 01 08:36:24 CEST 2012)
And you can jump on the walkers two times at least.

</description><link>http://turricanforever.de/forum?id=599</link></item><item><title>TURRICAN the movie (16 answers)</title><description>Jimakoma wrote: (Tue May 15 20:17:00 CEST 2012)
   Hey there Cjoe

   I know our effort is ambitious. We have the knowledge of what the "industry" came to be, today. Things are pretty grim it is true. What is pushing us that direction is that we're also self aware. We know for fact that what we have set as main idea for this script is indeed original and can make an impact. We also know that producers and directors are currently after a good scifi-movie. We also know that Paramount was to approve a small budget movie series projects. We kind of hoped to "catch that train" and manage to make something like an introduction movie!
   We would have quit but then two writers read our small plot summary and encouraged us not to! This movie could have nothing to do with Turrican to tell you the truth. The thing is that it combines the spacesuit (Turrican) with the movie soundtrack in such unique way that it's a pity not to combine it with that old game's excellent music!

Anyhow, we're still here!    

CJoe wrote: (Tue May 15 10:49:25 CEST 2012)
What movie do you wanna do? Should this be something like a Scifi- Movie (Iron Sky), funded by kickstarter or somewhere else? You need a lot of money to do this. And the story is too bad to do something really serious without much money.

Iron Sky is great, because he is a Joke- Movie about the policy in the world, combinated with some good effects. 
The Turrican- Story is strange, more like Transformers or Marvel Hero Movies. 
So you can only do 2 things with this: A 50 Mio. Dollar Michael Bay Production (I doubt this could be great and you´ll never get so much money), or a B-Movie with bad effects (No one will see it).

I´m sure one of the biggest Turrican Fans out there (I worked on Metroidican, Turricane 3.5, Morgul Returns, T-All). But I don´t think that a movie is a good idea.

If you wanna do a Metroid- Movie, you could find much more fans on kickstarter for a project like this. Turrican has only a few thousand fans worldwide. That´s not enough.

Jimakoma wrote: (Mon May 14 23:06:16 CEST 2012)
We just contacted Chris Heulsbeck productions. We really hope they at least reply!

DARK wrote: (Sun May 13 15:46:26 CEST 2012)
Hi. 

sounds like a nice idea indeed, and the Turrican suit is of course pretty iconic in the game as well so it would fit in very nicely there. 

I really hope you can get hooked up with someone in the film industry to have the script dealt with as it deserves. 

perhaps with the recent high interest in Chris Heulsbek's music and the campaign for a new Turrican soundtrack (which i'm pleased to say has worked out well), there might be more interest in turrican generally, indeed you could see about getting Huelsbek on board for the project in person sinse obviously he'd be ideal in adapting the score, and might help in promotion as well sinse he's such a famous cult figure in the game music world. 

After all the more interest behind the project, the more likely it is that things will go further, and with enough clout Thq might well take notice too.

Jimakoma wrote: (Thu May 10 22:40:57 CEST 2012)
   Hello there all

   The script we have in our hands evolves around the Turrican suit. This movie is about Bren &amp; the Turrican suit. You see, we've found an original way to present the Turrican suit and its functions. I'd say that this suit and the way we present it will definitely  become "cult" in the "movie world". Story is set on Avalon in the not so very distant future and it indeed combines places from Turrican 1 and 2. Yet, there is a strong possibility to focus mainly in Turrican 1 environments. 
   Bren and his best childhood friends enroll for the Avalon, the only Spaceship in the galaxy equipped with the Turrican suits! What happens from there on, I'd prefer not to reveal as it's truly original and would like to keep it safe. What I can say though is that we got some tragic figures in this movie, suspense, bit of horror and strong drama...

Anyhow, no matter how many times we tried, unfortunately there was no reply whatsoever, confirming that THQ had the Turrican rights... We contacted others too but we came up empty handed. It's a pity or even better a curse, to have something that good in your hands and not being able to do anything with it...   

</description><link>http://turricanforever.de/forum?id=585</link></item><item><title>Symphonic Game Music Concert (1 answer)</title><description>Robert wrote: (Mon Apr 23 23:58:30 CEST 2012)
Ich hab' geplant, dass Aky diesmal auch wieder dazukommt.

t.r.schmidt wrote: (Sun Apr 22 20:53:36 CEST 2012)
Ist ja lange her, das wir mal auf einem Konzert waren, habt ihr schon Pläne?

WDR Rundfunkorchester Köln
 WDR Rundfunkchor Köln

 Niklas Willén, Dirigent

 Thomas Böcker, Berater
 Jonne Valtonen, Arrangeur
 Roger Wanamo, Arrangeur

 Benyamin Nuss, Klavier

 Programm:

 Journey - Apotheosis (Austin Wintory)
 Turrican - Anthology Suite (Chris Hülsbeck)

 Weitere Titel werden selbstverständlich in den kommenden Wochen bekannt gegeben.

 Im diesjährigen Beitrag des WDR Rundfunkorchesters Köln zum SoundTrack Cologne-Kongress trifft der Osten auf den Westen. Meister der Spielemusik begegnen sich bei diesem Konzert musikalisch.

 Unterhaltung sinfonisch – Das Abonnement des WDR Rundfunkorchesters Köln
 Abo-Konzert 2

 Im Rahmen von SoundTrack Cologne,
www.soundtrackcologne.de

 Ticketverkauf voraussichtlich ab 16. Juli 2012,
www.koelnticket.de

 Ticketpreise:
 20 Euro / 15 Euro / 10 Euro (plus VVK-Gebühren)

http://www.soundtrackcologne.de/

</description><link>http://turricanforever.de/forum?id=598</link></item><item><title>Comments for Turricane 3.5 Final Mission (T2002 level) (2 answers)</title><description>Lukasz wrote: (Sun Apr 22 19:24:57 CEST 2012)
Hi!

Yes I think Christian has big tallent to electronic music and proudly I will say that it was my first levelpack where he has started his musician adventure :)

About future, I am bit busy now with my job but  Ididnt removed t2002 from my comp. Althou I have no new projects, I am planning re release in the near future. I am better in changing graphics now, so some older projects can now be more what I wanned them to be in the past.

poutsoklis wrote: (Sun Apr 22 17:19:35 CEST 2012)
Lukasz, the levelpack rocks!!! especially the last stages (xenomorphic action, necromantic, final challenge - i didn't like the "i am the machine"-level). man, the experience from playing through it was awesome!

whoever didn't play it is missing a big part of turri fun!

also, the soundtrack is f-o-r-m-i-d-a-b-l-e!!! i 've said it before: i 'm a big fan of Christian's. this guy is out of this world!

...and one question: are you planning something for the near future? for me, your team's levelpacks are the best.

as a player i can say: A BIG THANX TO ALL THE GUYS for making such a quality realease for the community!

Lukasz wrote: (Sat Apr 21 21:31:21 CEST 2012)
I just want to say thanks to All who helped me with this levelpack!

Christian made the main sprite and almost all musics,

Bronko made Beta Testing with helped to delete many bugs.

Manuel Sehrbrock recorded computer voice.

Peter-W Allowed me to use his remix and even redesigned it for me.

Thanks guys! Without you this levelpack wouldnt be the same!

</description><link>http://turricanforever.de/forum?id=597</link></item><item><title>Comments for Emiliolevel 2 (T2002 level) (0 answers)</title><description>dark wrote: (Sat Apr 21 14:43:15 CEST 2012)
Another level from Emilio, also set in the out door ruins environment. though the writeup claimed this to be also based on level 1-2 of Turrican 2, this time I didn't see the correspondance half as much as with the previous level, since the layout seemed rather different other than you starting roughly at the top left corner, and ending by jumping some waterfalls to fight the head boss with secrets below.

Generally this was a distinct improvement over the first stage, far more enemies and a much larger layout, ---- even though I personally do miss the purple sky that was in the original :D. 

There are many secrets to find, many alternate routes, and it's possible to actually become quite lost, ---- which as we all know is the highest recommendation for Turrican levels :D. 

The only problem however is much of the level design felt a little unfinished. There were parts for instance with jumps you couldn't make, one pat where I got completely stuck and had to restart the level just for edestroying the wrong power squre, some routes that were just plane strange and even I believe one occasion when I went through a wall. 

The distribution of power ups and squares is also very uneven, and though the enemy population has encreased, you only hve to turn around to find oneups and power squares aplenty, making the level quite difficult to actually get a game over in, indeed enemies and power squares feel as if they have been largely just chucked all over the place haphazardly. 

Still, this is a nice relaxing level to play, albeit that it is a little unpolished in places, and judging by his improvements in design in this stage as compared to his first, I'll be interested to see what Emilio can come up with next.

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