<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Turrican Forum</title><link>http://turricanforever.de/forumindex</link><description>The United Turrican Forum</description><language>en</language><item><title>New Turrican music remixes (2 answers)</title><description>RealNC wrote: (Sun Jan 29 22:55:17 CET 2012)
Thanks, dark. Btw, if someone wants to use a track for a level, they're under the Creative Commons Attribution license, so that's no problem. People looking for someone to do a track for them could post in this forum and/or in &lt;Link url="http://www.remix64.com/board"&gt;. I follow both :-)

dark wrote: (Sun Jan 29 15:07:31 CET 2012)
Hi. 

Nice job. When people remix Turrican music, one problem always seems to be that people select synths that have the wrong tonal colour as compared to the tfmx originals, which changes the emphasis of the hole song, by making a melody heavier or cords more prominant. 

You've however selected a really good set of synths that don't change the over all tone and atmosphere of the pieces, which is great, ---- indeed there were only two instrument selects I was less keen on, the synth trumpet for the T1 title main theme, and the bells at the end to play the final tune, sinse they were a little too quiet.

But this is me being picky, generally things were pretty good all round, ---- I was especially impressed with the wall, sinse this seems something everyone tries to remix and gets wrong.

Perhaps in future you could considder also doing music for some of our T2002 levels, either more remixes, or some of your own compositions in Turrican style.

RealNC wrote: (Sat Jan 28 06:09:00 CET 2012)
Hello.

I've done three Turrican-related tracks. The arrangements are very faithful to the original Amiga 500 versions. Here they are, from newest to oldest:

Turrican 2 - The Wall (2012)
&lt;Link url="http://foss.aegean.gr/~realnc/files/T2_The_Wall.mp3"&gt;MP3&lt;/Link&gt;
&lt;Link url="http://foss.aegean.gr/~realnc/files/T2_The_Wall.flac"&gt;FLAC&lt;/Link&gt;
&lt;Link url="http://foss.aegean.gr/~realnc/files/T2_The_Wall.ogg"&gt;Ogg Vorbis&lt;/Link&gt;
&lt;Link url="http://www.youtube.com/watch?v=PY4SAPEgtbM"&gt;YouTube&lt;/Link&gt;
&lt;Link url="http://soundcloud.com/realnc/turrican-2-the-wall"&gt;SoundCloud&lt;/Link&gt;

Turrican 1 - Title Track (2010)
&lt;Link url="http://foss.aegean.gr/~realnc/files/T1_Title.mp3"&gt;MP3&lt;/Link&gt;
&lt;Link url="http://foss.aegean.gr/~realnc/files/T1_Title.flac"&gt;FLAC&lt;/Link&gt;
&lt;Link url="http://foss.aegean.gr/~realnc/files/T1_Title.ogg"&gt;Ogg Vorbis&lt;/Link&gt;
&lt;Link url="http://www.youtube.com/watch?v=kvX4RX6-r_4"&gt;YouTube&lt;/Link&gt;
&lt;Link url="http://soundcloud.com/realnc/turrican-1-title-track"&gt;SoundCloud&lt;/Link&gt;

Turrican 2 - The Desert Rocks (2010)
&lt;Link url="http://foss.aegean.gr/~realnc/files/T2_Desert.mp3"&gt;MP3&lt;/Link&gt;
&lt;Link url="http://foss.aegean.gr/~realnc/files/T2_Desert.flac"&gt;FLAC&lt;/Link&gt;
&lt;Link url="http://foss.aegean.gr/~realnc/files/T2_Desert.ogg"&gt;Ogg Vorbis&lt;/Link&gt;
&lt;Link url="http://www.youtube.com/watch?v=pjMUlKkNu4Y"&gt;YouTube&lt;/Link&gt;
&lt;Link url="http://soundcloud.com/realnc/turrican-2-the-desert-rocks"&gt;SoundCloud&lt;/Link&gt;

</description><link>http://turricanforever.de/forum?id=588</link></item><item><title>T2002 gba version, differences? (3 answers)</title><description>dark wrote: (Tue Jan 24 15:47:38 CET 2012)
Ooopse, I just realized what I wrote. I mean I'm not sure because i haven't played the game enough on my pc yet, (and I would like to know how to get the best sound), not that I wasn't sure it was worth while fullstop.

For a start, it's good for anyone with a flash card reader if nothing else.

I mean I'm not sure what the game is like because 

dark wrote: (Tue Jan 24 15:41:42 CET 2012)
Hmmm, thanks for letting me know. 

I've downloaded visual boy advanced and run the game, but the sound is pretty ropy whatever I do, ---- any suggestions on the best way to setup the sound for the game?

Other than that though, it looks a lot like T2002 windows version, which obviously I suppose it should. 

whether the new map overview makes it worthwhile as a game on it's own I'm not sure.

Karsten wrote: (Tue Jan 24 13:59:40 CET 2012)
T2002 GBA is the Game Boy Advance version of T2002. It includes all seven levels of T2002 and a newly designed bonus level. 

For the first time a map mode is included that displays an overview map of the current level and the already covered path.

If you collected 100 diamonds, the energy bar is replenished and expanded by half a tick.

(from T2002 GBA readme.txt)

dark wrote: (Sat Jan 21 16:12:46 CET 2012)
Though I have a gba (or rather a gamecube with Gba player), I would need an emulator to play T2002, sinse I don't have a flash drive adapter for it. 

Sinse therefore it'd also be on the Pc, I do wonder about the game.
Is there any major difference in the Gba version as opposed to the standard windows one? ---- I do remember hereing that they were just using the old levels. Any intereesting new features? ---- does the gba butcher the music? 

Bluntly I suppose what I'm asking is, is there any point to the game besides being portable for those with the right hardware? or is it any sort of new Turrican experience.

</description><link>http://turricanforever.de/forum?id=587</link></item><item><title>Comments for Metroidican 2011 (T2002 level) (8 answers)</title><description>dark wrote: (Sat Jan 21 16:08:39 CET 2012)
Well it is true the Seta news is usually in English, for instane I saw about the Gba version of T2002 (but that's a matter for another topic). 

For Metroidican, Now that I'm back at my flat with my desktop that has T2002 on it I do wonder about the bosses. It seems silly to have two metroidicans when there is so little difference, but at the same time missing even the bosses would be less good (especially sinse the music for them is exelent as always). 

Would there be any chance of perhaps creating a small boss level just to fight those two? ---- heck it wouldn't even need to be part of Metroidican, just call it extra bosses or something. Then we could have one Metroidican pack with everything.

Bronko wrote: (Fri Jan 13 18:22:06 CET 2012)
News are regulary posted in English there... ;)

&amp;#321;ukasz wrote: (Thu Dec 15 15:50:47 CET 2011)
I have splittet too big levels and changed some colours.
levels are rearanged, but not removed.

What has changed are the bosss. Alpha Ridley, and Crocomire are changed, so they wont apear in the new levelpack. That is all.

dark wrote: (Thu Dec 15 11:21:33 CET 2011)
Fair enough regarding the page. 

I must confess I don't check the shoutbox much on seta, usually just the news because often the shoutbox seems to be in German which I unfortunately don't speak. 

As to Metroidican 2011 vs 2008, I'm not sure at the moment. 

With morgul returns, the reedition as well as containing new graphics, completely replaced some levels for entirely new ones, such as stage two. Thus removing the original Morgul returns would make the original levels unavailable, which would be a shame. 

With Metroidican though, I can see lots of stuff that has been added or changed, but I'm not sure if anything has been removed. 

for instance, the second wild guarden Brinstar stage now ends in a maze in the thorny green background, rather than going into the red desert like area with all the alien spikes, which has now been moved onto the new third level along with a different choso ruins environment. 

This changes the layout a litle from what may be expected in super metroid, not that it matters, sinse afterall this isn't planet Zeebs, but another Pirate base on Planet Naris so can't be expected to have the same layout. But I'm not sure if any of the original Wild guarden stage has been removed in the process of turning it into two stages and adding more areas, or whether everything that was in the original single stage is stil there, just expanded. 

Perhaps if Lukasz could confirm this it would be a good way to ditermine whether this should be treated as a replacement of the original Metroidican or a new set of Metroidican levels.

Bronko wrote: (Wed Dec 14 15:49:23 CET 2011)
Check the shoutbox of SETA, it will always be most up-to-date. I have too little time, to take care over my page... :/ 

</description><link>http://turricanforever.de/forum?id=586</link></item><item><title>TURRICAN the movie (9 answers)</title><description>poutsoklis wrote: (Mon Nov 28 09:01:22 CET 2011)
another country. the only thing that i will miss (except the "ingredients" of your band name) is the moment when the South Will Rise Again and will eat its oppressors alive.

btw, a blog from another turri fan (from Hellas) with interesting ideas for concept art:
http://turricanoid.blogspot.com/

guys, good luck on your ambitious project and bravo for going for it! THE MASTER (Manfred Trenz) will always be a great source for inspiration!!


Jimakoma wrote: (Sun Nov 27 18:19:06 CET 2011)
You are so very right. We're pinned down at the moment though. First chance we have we might immigrate Australia or Canada. Whatever we decide though it will be unanimous, as we can't afford to split as a team. By reading your name I get it you're actually Greek! You living in Greece or in another country? 

poutsoklis wrote: (Sun Nov 27 09:05:27 CET 2011)
guys, get the hell out of there! Greece is going down and until the South Rises Again, it is hell on earth.

Jimakoma wrote: (Sun Nov 27 00:30:24 CET 2011)
((above post is a cellphone reply. Monday= money))

 wrote: (Sat Nov 26 23:10:36 CET 2011)
Thank you very much for the links! Hope we can find the right owner!

The project is developing in a steady yet very slow pace. Because Greece goes through heavy economic crises, we lost all the Monday we gathered  and had to rerise it! Unfortunately a second wave of heavy taxis knocked it out for the second time... We currently re-rerising in order to have the movie treatment. Once it's ready and established as our intellectual property (scenario only of course), we would love to post it here. 

Cris music is literally the aspect this movie is totally based on! Actually people are going to either totally love it or totally diss like it, there will be no in between feelings abou it I think. That's the problem/blessing with original ideas. 

Thank you very much
Please feel free to ask us anything
And speak up your mind freely

</description><link>http://turricanforever.de/forum?id=585</link></item><item><title>Comments for Technoworld (T2002 level) (1 answer)</title><description>dark wrote: (Fri Nov 04 23:00:02 CET 2011)
To expand a litle I recently played through this set again and was greatly impressed. 

this was I think the first time a T2002 levelpack was created with really different graphics not from Turrican and it works exceptionally well. Though the levels environments are all of the industrial style, the actual colours and features of the landscape change even within he same level. This keeps the hole thing diverse. 

Difficulty progresses, startin off medium and increasing, and when i see the author, Christian I'm not overly surprised as certain features of enemy placement actually reminded me of later levels by him. 

Apart from the issue mentioned before with the bounce power, I really don't see that this set has any major flaws. The music, while not perhaps as good as some, suits the atmosphere very well, the enemies are placed quite exactly and there are even some modified graphics for some of your weapons as well as the enemies. 

As the first real new environment for Turrican to visit in T2002 (not counting T4), this is extremely worth playing and a great set to introduce newcomers to the game as the difficulty, though increasing over the levels does not get too extreme, but remains at a reasonable challenge.

dark wrote: (Wed Jun 23 08:15:34 CEST 2010)
A lot of different and extra graphics, ---- apparently from rough n- tumble (though I've not played that game myself), very 1980''s electronica music and levels that get larger as time goes on. 

Difficulty is medium to hard, --- especially with some of those blasted blue flames everywhere, but not impossible, and there are hidden extras around for you to collect, ---- more as the levels progress. 

I only really have one issue with this level set. Passages of blastable blocks in water are used almost like unlockable doors to different parts of the level, sinse you must! have the bounce weapon to progress. 

This is a nice idea, however the problem is that there are a finite number of bounce power ups, so I have occasionally just got stuck by accidently collecting a different weapon. 

As long as you always remember to keep bounce with you though, this set is fun, and i do appreciate the rather manic music and bright, industrial environment, as well as the planing of the stages.

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