Turrican News, Facts and Rumours

Welcome to Turrican SETA! Here you can find the latest news, rumours, downloads and collected facts about Turrican. If you think you know anything that should be mentioned here, please contact me.
   
 

Visual Pinball Turrican Table

M-A-F-I-A
12.05.04
Hi!
I'm Italian (Sicilian) boy.
I 'm developed a Visual Pinball Turrican Table, i need a VB script programmer to complete this work and any graphic - sound materials.
Can you help me in this work?

For contact speedvicio@hotmail.com
t.r.schmidt
12.05.04
You can find all samples of Turrican in Pekaro´s T2002 ( http://www.pekaro.de/ ).

And you can extract as many gfx from the screenhots at my site (seta) if you want, there are quite a few
t.r.schmidt
12.05.04
Wow, just had a look at your table, this could get cool. Would you mind if I upload it, so that the people here could have a look?
M-A-F-I-A
12.05.04
Hi t.r.schmidt!

If you want , you can upload the table in your site.
I inserted into my table other gfx.
Please help me to write Visual Basic Script for my table.
t.r.schmidt
12.05.04

The Table:
http://www.nemmelheim.de/temp/Turr_ball.exe

And the Pinball-Simulator:
http://www.winload.de/download/25751/Spiele/Sonstiges_Spieletools/Visual.Pinball-6.1.html
Aky
13.05.04
Die Idee ist lustig und ich hab ihn auch schon kurz gespielt. Ist das Design original? diese Dauerschleife im unteren Bereich kam mir bekannt vor...leider kann ich nicht programmieren, aber die Idee ist wirklich cooll
Aky
13.05.04
Oh...my mistake...I try to translate...

I like the funny idea of an Turrican-Pinball. I played this early version now for a while. Is the design of the table original or was an existing table used?
I think I remember the "circle-thing" from a car-flipper, perhaps?...unfortunately I am not able to code anything, but the idea is really cool!
M-A-F-I-A
13.05.04
It's a original idea.
i'm start this work from zero.
I'm try to develope all work to myself because my request of help not have response.
If you like it, i have send a new release of table with new gfx and vb rules.

Have you fun

Exscuse me my bad english, it's very bad for me translate that i think.
Aky
13.05.04
Well...I think we will understand you!

In my opinion he best way to publish the current version of your table is T.R.S.'s website, because I am sure there are more people interested in your work!
t.r.schmidt
14.05.04
Sure, Sure

New version of the table is up!

Sorry I can not help with the VB-script-stuff... anybody else?
Chief
14.05.04
How can I play the game with the two files I have downloaded???
Bronko
14.05.04
I can code only a bit Javascript...
Robert
14.05.04
I can't code Basic
But...is there an example - a similar table including scripts? So we could see, how much work it is and what it looks like?
t.r.schmidt
14.05.04
@chief: just start VPinball.exe -> File -> Open ->Turr_ball.vpt -> table ->play

@robert: sieht simpel aus:


Sub Table1_KeyDown(ByVal keycode)

If keycode = PlungerKey Then
Plunger.PullBack
End If

If keycode = LeftFlipperKey Then
LeftFlipper.RotateToEnd
flipper1.rotatetoend
flipper3.rotatetoend
PlaySound "FlipperUp"
End If

If keycode = RightFlipperKey Then
RightFlipper.RotateToEnd
flipper2.rotatetoend
PlaySound "FlipperUp"
End If

If keycode = LeftTiltKey Then
Nudge 90, 2
End If

If keycode = RightTiltKey Then
Nudge 270, 2
End If

If keycode = CenterTiltKey Then
Nudge 0, 2
End If

End Sub

Sub Table1_KeyUp(ByVal keycode)

If keycode = PlungerKey Then
Plunger.Fire
End If

If keycode = LeftFlipperKey Then
LeftFlipper.RotateToStart
flipper1.rotatetostart
flipper3.rotatetostart
PlaySound "FlipperDown"
End If

If keycode = RightFlipperKey Then
RightFlipper.RotateToStart
flipper2.rotatetostart
PlaySound "FlipperDown"
End If

End Sub

Sub Drain_Hit()
Drain.DestroyBall
Plunger.CreateBall
stopsound "ingame"
PlaySound "Plunger"
playsound "end ball"
End Sub

Sub LeftSlingshot_Slingshot()
PlaySound "Bumper"
End Sub

Sub RightSlingshot_Slingshot()
PlaySound "Bumper"
End Sub

Sub Plunger_Init()
PlaySound "Plunger"
Plunger.CreateBall
End Sub

Sub Table1_Init()
timer1.enabled = 1
playsound "welcometoturrican"
End Sub

Sub Timer1_Timer()
stopsound "welcometoturrican"
timer1.enabled = 0
End Sub

Sub Gate_Hit()
timer1.enabled = 0
plunger1.pullback
stopsound "intro_and_title"
playsound "ingame"
End Sub

Sub Kicker6_Hit()
timer2.enabled = 1
End Sub

Sub Timer2_Timer()
kicker6.kick 140 , 20
End Sub

Sub Kicker5_Hit()
KICker5.destroyball
kicker8.createball
kicker8.kick 120 , 10
End Sub

Sub Kicker7_Hit()
KICker7.destroyball
kicker6.createball
kicker6.kick 120 ,20
End Sub

Sub Kicker9_Hit()
kicker9.destroyball
kicker10.createball
kicker10.kick 120, 20
End Sub

Sub Kicker11_Hit()
kicker11.destroyball
kicker12.createball
kicker12.kick 100 ,120
playsound "wind"
End Sub

Sub Kicker12_Hit()
kicker12.kick 100 ,80
timer3.enabled = 1
End Sub

Sub Timer3_Timer()
kicker13.enabled = 1
End Sub

Sub Kicker13_Hit()
timer3.enabled = 0
kicker13.destroyball
kicker4.createball
kicker4.kick 10 , 5
kicker13.enabled = 0
End Sub

Sub Table1_Paused()
stopsound "ingame"
End Sub

Sub Table1_UnPaused()
playsound "ingame"
End Sub

Sub Wall23_Hit()
wall23.isdropped = true
call ResettaSuDX
End Sub

Sub Wall24_Hit()
wall24.isdropped = true
call ResettaSuDX
End Sub

Sub Wall25_Hit()
wall25.isdropped = true
call ResettaSuDX
End Sub

sub timer4_timer()
if wall23.isdropped = true and wall24.isdropped = true and wall25.isdropped = true then
wall23.isdropped = false
wall24.isdropped = false
wall25.isdropped = false
timer4.enabled = false
end if
end sub

sub timer5_timer()
if wall17.isdropped = true and wall18.isdropped = true and wall19.isdropped = true then
wall17.isdropped = false
wall18.isdropped = false
wall19.isdropped = false
timer5.enabled = false
end if
end sub


sub ResettaSuDX()
if wall25.isdropped = true and wall23.isdropped = true and wall24.isdropped = true then
timer4.enabled = true
end if
end sub

sub ResettaGiuSX()
if wall17.isdropped = true and wall18.isdropped = true and wall19.isdropped = true then
timer5.enabled = true
end if
end sub

Sub Wall17_Hit()
wall17.isdropped = true
call resettaGiuSx
End Sub

Sub Wall18_Hit()
wall18.isdropped = true
call resettaGiuSx
End Sub

Sub Wall19_Hit()
wall19.isdropped = true
call resettaGiuSx
End Sub

Sub Trigger1_Hit()
plunger1.fire
trigger1.enabled = false
End Sub

Sub Trigger2_Hit()
plunger1.pullback
End Sub
M-A-F-I-A
14.05.04
Robert

The VB script is a simple Visual Basic used for ASP web page.
You can see in Visual Pinball directory another directory called doc.
Inside it you can find a help file with proprety of all components used in the table.

If you want, you can make my table with other idea and code.

All help are welcome for me
M-A-F-I-A
15.05.04
New version (v.051504) of TurrBall is ready to try.

I think to complete this table in two week.

For opinions and tips mail to me.

t.r.schmidt
15.05.04
Ist oben!
Robert
15.05.04
And right now the table works without any script at all?
The script goes in the Scripts directory - and has to have the same name, the table has?
M-A-F-I-A
15.05.04
For the PinMame table ,the script go into script directory.

In the original table the script is in the button script, in to visual pinball editor.
You can see it , after load the table.
Chief
16.05.04
@TRS: I can't even install Visual Pinball. I get an error involving MSI.DLL...

I have version 2.0.2600.2 of the Windows Installer...

Help....
M-A-F-I-A
16.05.04
Chief

you can download all file you need at:
http://www.vpforums.com/vptables/tables.php.

you have to register at http://www.vpforums.com.

Download Visual Pinball full install.exe ,font collections and sample collections
Robert
16.05.04
OK, found the script.
What shall I do?
M-A-F-I-A
16.05.04
Robert

Try to make the components proprety.
you know that the vb-script it is based on boleana algebra (true-false).
Therefore to taking place itself of an event, you must attribute the definition true or false.

If you see the rules to the inside of the code, you could understand the concept better.

For contacts and help write me.
M-A-F-I-A
18.05.04
New release of TurrBall (v.051804) is out.
I have insert counting score , more gfx and sound , one preliminary routine for multiball, real time message board.
Now the table is more playable.

"Can someone send me sfx (not music) from Turrican game?"

PS. Special tnx to Robert for your interest.

t.r.schmidt
21.05.04
New table is up
t.r.schmidt
26.05.04
New table up..
Aky
27.05.04
I like the new table...still some bugs, still not complete but I really like it. A pinball with Turrican-Music and Turrican-Sounds is great!
Nice ideas in gameplay (e.g. the small table).
Bronko
30.05.04
Only two questions...
How can I get the ball into this small table?
For what is the paddle in the upper-right?
M-A-F-I-A
31.05.04
You can chose two option

1 - Activate multiball.

2 - Enter in the machine by castle gate.

If you do 10 hit in the face, you get 1000 point
at 50000 point you get 1UP.

Answer:
Name
Name:
eMail:
Website:
Comment:

Smileys
Please read the forum introduction


Search:

Back