Download Lukasz's T2002 levelpack "Morgul Returns" from my page and open "enemyboss_faust_b8x256x246.psb" (in the GFX directory) using a HEX-Editor. ( http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm )
Change the first two letters ( ## ) into BM, and save it as a *.bmp file.
There you've got the sprite.
Do the same with "enemyboss_irokese_b12x144x220.psb" to get a lightly damaged Morgul.
Thanks. I appreciate it.
Great, thank you !! Now, I can use the T2002 sprites to create a Turrican demo for NDS !
What kind of Turrican demo will it be? Something playable?
If yes - any way to contact you?
Yes, it will be playable.
But it's one of my first games written in C, and I don't have a great experience in game development (I'm now working on the collision detection and on how to make Turrican jump...)
And because of the limitations of the NDS, I think the game engine won't be really easy to code (so you'll have to wait if you're looking for a great game with a lot of features etc...)
Also : I have found a way to get the original samples of Chris Huelsbeck's TFMXs (rename the smpl.* files to *.raw and convert them to *.wav). Some of them will be used in the TurricanDS soundtrack.
Oh, and one last thing: please excuse my English, I'm French.
This is awesome! I'd always pictured Turrican on something like the DS. I'm still waiting for that GBA game by Pekaro, and the GG Turrican which has been in development for years!